{"product_id":"destructive-sublime-1","title":"Destructive Sublime","description":"\u003cdiv\u003eThe American popular imagination has long portrayed World War II as the “good war,” fought by the “greatest generation” for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality.\u003cbr\u003e\u003cbr\u003e\u003ci\u003eDestructive Sublime\u003c\/i\u003e traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like \u003ci\u003eCall of Duty\u003c\/i\u003e. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like \u003ci\u003eThe Battle of San Pietro\u003c\/i\u003e to fictional reenactments like \u003ci\u003eThe Longest Day\u003c\/i\u003e and \u003ci\u003eSaving Private Ryan\u003c\/i\u003e to combat video games like \u003ci\u003eMedal of Honor\u003c\/i\u003e—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself.  \u003c\/div\u003e","brand":"Allison, Tanine","offers":[{"title":"Default Title","offer_id":43574331441334,"sku":"9780813597508","price":32.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0251\/4980\/0541\/files\/9780813597508_652d8fe7-f31e-4193-af31-48f28b9a0eba.jpg?v=1737034014","url":"https:\/\/combined-academic.myshopify.com\/products\/destructive-sublime-1","provider":"Combined Academic Publishers - Mare Nostrum Group","version":"1.0","type":"link"}