{"product_id":"play-to-submission-1","title":"Play to Submission","description":"Games are often a fun perk of a tech company job, and employees can “play to win” in the competition to succeed. But in studying “Behemoth” (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious.\u003cbr\u003e\u003cbr\u003e\u003ci\u003ePlay to Submission\u003c\/i\u003e shows how Behemoth’s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management’s games as a chance to show off their “gamer” identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity.\u003cbr\u003e\u003cbr\u003e Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.","brand":"Tongyu Wu","offers":[{"title":"Default Title","offer_id":43575230529718,"sku":"9781439922989","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0251\/4980\/0541\/files\/9781439922989.jpg?v=1741268917","url":"https:\/\/combined-academic.myshopify.com\/products\/play-to-submission-1","provider":"Combined Academic Publishers - Mare Nostrum Group","version":"1.0","type":"link"}